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DocsAnimalsOverview

Better Ecology enhances vanilla Minecraft animals with scientifically-grounded behaviors. Each animal exhibits realistic behaviors appropriate to its species, based on peer-reviewed ethological research.

Land Animals

AnimalKey Behaviors
SheepWool growth, grazing, flock dynamics, lamb care
PigRooting, truffle hunting, mud bathing, crop feeding
CowHerding, grazing patterns, maternal behaviors
ChickenFlocking, foraging, nesting, alarm responses
RabbitZigzag evasion, burrowing, alarm signals
GoatRamming, mountain movement, climbing
LlamaCaravan behavior, spit defense, pack carrying
ArmadilloRolling defense, burrowing, insect foraging
SnifferAncient seed finding, digging
MooshroomStew production, flower eating (brown)

Equines

AnimalKey Behaviors
HorseKick defense, rearing, bonding, herd dynamics
Donkey and MulePack animal storage, equine behaviors
CamelDash ability, sitting, two-rider capacity

Predators

AnimalKey Behaviors
WolfPack dynamics, food sharing, hunting
FoxHunting, caching, crepuscular activity
CatStalking, pouncing, gift-giving, creeper detection
OcelotJungle hunting, stealth

Birds and Flying Creatures

AnimalKey Behaviors
ParrotMimicking, dancing, music detection, perching
BatCrepuscular emergence, roosting, group patterns
BeeForaging, hive dynamics, pollination
AllayItem collection, music attraction, duplication

Aquatic and Amphibians

AnimalKey Behaviors
FishSchooling, escape waves, species-specific behaviors
DolphinAcrobatics, treasure assistance, wave riding
TurtleBeach nesting, ocean navigation, egg protection
AxolotlAquatic hunting, playing dead, regeneration
FrogTongue attacks, tadpole development, variants

Nether Creatures

AnimalKey Behaviors
StriderLava walking, temperature sensitivity

Common Behavior Systems

All animals share common systems for:

  • Hunger: Need-based food seeking
  • Condition: Overall health affecting outputs
  • Social needs: Group requirements and distress
  • Fleeing: Escape from threats

See Hunger and Condition for details on these systems.

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